![]() Her ultimate ( Bullet Time ) can be incredibly powerful if enemies are unable to interrupt it or quickly escape. Her E also synergizes well with Thresh, as it’s a long-range AoE slow to make landing hooks easy. She provides constant pressure by poking enemies with her E ( Make It Rain ) and Q ( Double Up ). Miss Fortune can be a dominant laner in the right hands. From there, catching a Flash-less champion with an additional hook spells certain death! Thresh ’s lantern ( W – Dark Passage ) is another talking point, as it can provide a very easy escape for his ADC if positioned correctly. A successful Thresh hook likely means a forced Summoner Spell from the victim, since Ashe and Nami lack reliable escapes. His win condition is to get kills in lane and help his ADC snowball, since both Nami and Ashe are relatively immobile. Let’s assume that the enemy bottom lane is Thresh as support and Miss Fortune ADC. With our side down, next is determining the enemy’s bottom lane and their win conditions for each champion. Against crowd control, she is in great danger just like Ashe ! This means identifying the enemy bottom lane is vital to ensure they play correctly. On the flip side, they can also play extra safe and disengage easily with their ultimates. This combination with Ashe feels great! Their level 6 combo is quite powerful, and their chained crowd control can easily prove fatal. Her win condition is using her deadly poke / sustain combo to starve opponents out of lane, then have superior engage / disengage at level 6 with her ultimate. Nami brings a lot of power to lane between her heals, crowd control and utility. Since we chose Ashe as ADC in step one, let’s use Nami as our support. If we’re up against a lane with good poke or crowd control, we’re the underdog and should play accordingly. Typically, our win condition as Ashe is to scale and make plays with our ultimate post-level 6. However, she’s immobile, which means we’re weak to crowd control and poke! She scales very well and has insanely high kill potential post-level 6 with her ultimate. She has a reliable slow and decent damage output, even in the early game. Generally speaking, Ashe is a solid laner. ![]() This helps us deduce our win condition as well (as discussed in my previous article here ). Our goal in this first step is to identify what we bring to the lane with our champion kit. ![]() ![]() Let’s say our constant is Ashe in the ADC role. By honing these skills, you will become a master of matchups. ” It’s crucial for you to understand your constant and how to correctly adapt to the variables at hand. ” The strengths and weaknesses you bring to the lane are always the same, while the other three champions are the “ variables. The best way to explain breaking down matchups involves thinking of your champion of choice as a “ constant. Understanding Matchups: Constants and Variables Luckily, there are some tricks you can use – not only to break down matchups but make use of the knowledge as well! Grants maximum Flow but resets all stacks of Gathering Storm.įor a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.At times, the complexity of League of Legends can feel overwhelming! There are so many ways to improve your game as a support or ADC player… But there’s one step that many players skip: breaking down your matchup and creating an appropriate game plan! Especially if you’re aiming to master bot lane, understanding matchups is critical for a consistent (and successful) laning phase! Of course, the presence of additional heroes can make the situation quite complex as either a support or ADC. If Steel Tempest is cast while dashing, it will strike as a circle.īlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Each cast increases your next dash's base Damage, up to a max amount.Ĭannot be re-cast on the same enemy for a few seconds. Steel Tempest is treated as a basic attack and scales with all the same things.Ĭreates a moving wall that blocks all enemy projectiles for 4 seconds.ĭashes through target enemy, dealing magic damage. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. On hit, grants a stack of Gathering Storm for a few seconds. Thrusts forward, damaging all enemies in a line. The shield triggers when he takes damage from a champion or monster. Additionally, Yasuo builds toward a shield whenever he is moving. Yasuo's Critical Strike Chance is increased.
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